Naval dockyard: Used to produce ships and convoys.Synthetic refinery: Produce synthetic oil and rubber, especially useful to nations that lack either.Civilian factory: Used to produce and improve a nation's military/industrial capacity.Military factory: Used to produce weapons, equipment and vehicles.Radar station: Help the airforce detect and intercept enemy air fleets.Anti-air: Defends a State from enemy aircraft, and especially useful to protect industrial areas.Air base: The larger the air base, the more planes it can effectively field.Infrastructure: Each state has an infrastructure rating that determines how easy it is to supply units in the state and how quickly military units can move through.The types of buildings you can construct follow: ![]() A maximum of fifteen factories will be devoted to a construction project, and any left over will work on the next item in the queue. They only make new games once their current game starts feeling lack luster or too bulky to fit anything else. They prefer to add DLC after DLC until the complete game costs around 200. The amount of civilian factories can be increased by building more, but be careful since each State can only support a certain number of productive structures. Their games are a platform for the various stories they make in them. The number of factories available for construction will depend on the size of the nation, how many factories are being dedicated to providing consumer goods for the country's population (Economy Law), and how many factories have been “traded” for strategic resources. ![]() ConstructionĬivilian factories make all the improvements to a State. So, exports will make one's industry stronger as one pulls factory power from other nations, but a lot of imports will make one weaker, but a country will need to import resources to keep its war machine going. engaged in subsistence farming, as compared to large agribusiness. ![]() Every 8 units of a resource one imports will also cost a civilian factory, with that productive power going to the nation that is traded with. For landless agricultural labour (both women and men), the aim should be to. Each trade, unless conducted over land, requires a minimum of 2 convoy vessels plus 1 for every additional 4 units of resource.
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